

I grew up playing Magic with my two older brothers, and our format was three-player free-for-all with 20 life each. I’ll admit, though I prefer four-player games, three-player games have somewhat of a soft spot in my heart. Today, we’ll get into what makes these games different from the usual four-player structure, and how to handle those differences in gameplay. However, three-player games can be a totally different animal. In the vast landscape of Commander content out there, strategy and tactics are generally laid out in the four-player lens. Eventually, you realize that only two people are free at that moment, so that means a three-player game is on the agenda.


We’ve all been there before: you get to your local game store on Commander night and scour the room for people to join.
